CommonEvent 9065
Name = "ナタリアポート、クィーンマーメイド"

  ChangeMapDisplay([1])
  TransferPlayer([0, 977, 41, 48, 2, 0])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Are you okay, Queen Mermaid!"])
  ConditionalBranch([4, 327, 0])
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>"])
    ShowText(["Mommy~!!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Queen Mermaid was holding back a large number of enemies by herself――"])
  ShowPicture([5, "80_queenmermaid_st03", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
  ShowText(["\\n<Queen Mermaid>"])
  ShowText(["You came to help me, thank you..."])
  ShowText(["I was reaching my limit alone."])
  ShowPicture([5, "80_houshi_st01", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_houshi_st01", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["houshi_fc1", 0, 0, 2])
  ShowText(["\\n<Serviceborne A>"])
  ShowText(["Let us offer a sacrifice to the Great Lord..."])
  ShowTextAttributes(["houshi_fc1", 0, 0, 2])
  ShowText(["\\n<Serviceborne B>"])
  ShowText(["The time for His awakening is near..."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Really, they just keep pouring in..."])
    ShowText(["I'll settle everything here!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Really, they just keep pouring in..."])
    ShowText(["I'll settle everything here!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Really, they just keep pouring in..."])
    ShowText(["I'll settle everything here!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 16, 0])
    ShowTextAttributes(["granberia_fc4", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["There are many of them... but it's not a problem."])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ErasePicture([6])
  ControlSwitches([81, 81, 0])
  BattleProcessing([0, 2139, false, false])
  ControlSwitches([81, 81, 1])
  SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([56, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([57, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  ShowPicture([5, "80_houshi_st01", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_houshi_st01", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["houshi_fc1", 0, 0, 2])
  ShowText(["\\n<Serviceborne A>"])
  ShowText(["To the land where He sleeps..."])
  ShowText(["I will deliver the sacrifice..."])
  ShowTextAttributes(["houshi_fc1", 0, 0, 2])
  ShowText(["\\n<Serviceborne B>"])
  ShowText(["Bow down before the Great One..."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I'm already tired of hearing this..."])
  ShowText(["Just disappear to your master already!"])
  ConditionalBranch([4, 33, 0])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["I'll send you to the other world..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 627, 0])
    ShowTextAttributes(["s_akaname_fc1", 2, 0, 2])
    ShowText(["\\n<Sayori>"])
    ShowText(["As I thought, these enemies..."])
    ShowText(["I know them..."])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ErasePicture([6])
  ControlSwitches([81, 81, 0])
  BattleProcessing([0, 2140, false, false])
  ControlSwitches([81, 81, 1])
  SetMoveRoute([58, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([59, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([60, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([62, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Good grief, it's mostly settled."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Good grief, it's mostly settled."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Good grief, it's mostly settled."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["But, the boss is still remaining..."])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_spawn_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["spawn_fc1", 0, 0, 2])
  ShowText(["\\n<Forsaken Spawn>"])
  ShowText(["Bringing destruction and offering sacrifices..."])
  ShowText(["For the great one..."])
  ConditionalBranch([4, 36, 0])
    ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
    ShowText(["\\n<Lucifina-chan>"])
    ShowText(["It's a jellyfish!!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
  ShowText(["\\n<Queen Mermaid>"])
  ShowText(["If we defeat this creature, it seems we can settle things..."])
  ShowText(["I won't let them interfere with Natalia Port any longer."])
  ConditionalBranch([0, 1395, 0])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["To atone for sins, I must save as many lives as possible."])
    ShowText(["I don't know who they are, but let's make them disappear..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1396, 0])
    ShowTextAttributes(["lilith2_fc2", 0, 0, 2])
    ShowText(["\\n<Lilith Origin>"])
    ShowText(["To atone for sins, I must save as many lives as possible."])
    ShowText(["I don't know who they are, but let's make them disappear..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 383, 0])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["With my spear, I will strike down the unruly ones!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 384, 0])
    ShowTextAttributes(["eden_fc1", 3, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["With my spear, I will strike down the unruly ones!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 388, 0])
    ShowTextAttributes(["eden_fc5", 0, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["With my spear, I will strike down the unruly ones!"])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ControlSwitches([81, 81, 0])
  BattleProcessing([0, 2141, false, false])
  ControlSwitches([81, 81, 1])
  SetMoveRoute([61, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["We defeated the Forsaken Spawn and fully protected Natalia Port!"])
  ShowText(["It seems the remaining Servicebornes are returning to the sea..."])
  Wait([60])
  SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Somehow, we managed to drive them back..."])
  ShowText(["But they might come again and again."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["After all, we must cut them off at the root."])
    ShowText(["It was said that their master is an Dark Goddess from another world."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["After all, we must cut them off at the root."])
    ShowText(["It was said that their master is an Dark Goddess from another world."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["After all, we must cut them off at the root."])
    ShowText(["It was said that their master is an Dark Goddess from another world."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The indescribable ones—"])
  ShowText(["An Dark Goddess from another world that appeared from outer space in ancient times."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["It is said that the goddess and the Dark Goddess battled and sealed it deep in the ocean..."])
  ShowText(["It seems they are sending countless minions and wreaking havoc in the area."])
  ShowPicture([5, "80_iriasu_st38", 0, 0, -150, 0, 100, 100, 0, 0])
  ShowPicture([6, "80_alice0_st21", 0, 0, 170, -30, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
  MovePicture([6, nil, 0, 0, 170, -30, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["alice0_fc2", 0, 0, 2])
  ShowText(["\\n<Alipheese>"])
  ShowText(["Their seal seems to have considerably weakened..."])
  ShowText(["It's probably the work of Apilo-Lagos anyway."])
  ConditionalBranch([4, 696, 0])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Always doing nothing but terrible things..."])
    ShowText(["I'm even facing reputational damage."])
    Empty([])

  BranchEnd([])
  ShowPicture([5, "80_iriasu_st33", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["It seems she hasn't fully awakened yet..."])
  ShowText(["There is no more time to waste, is there?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Even before awakening, the service races are rampaging everywhere."])
  ShowText(["If she awakens, what on earth will happen..."])
  ShowPicture([5, "80_iriasu_st38", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["...I will now strike down the unspeakable being."])
  ShowText(["Let's head to the deep sea where she is sealed, to R'lyeh."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["R'lyeh... is that the enemy's sealing location?"])
    ShowText(["But, how do we get there?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["R'lyeh... is that the enemy's sealing location?"])
    ShowText(["But, how do we get there?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["R'lyeh... is that the enemy's sealing location?"])
    ShowText(["But, how do we get there?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["When we fought the World Drown..."])
  ShowText(["We conquered the cursed underwater temple."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Do you remember there was a sealed door inside that temple?"])
  ShowText(["That is the path to R'lyeh."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["That, huh..."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Originally, that underwater temple was also one of the sealing facilities."])
  ShowText(["The World Drown made it its stronghold."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The cursed underwater temple was to the east of Yamatai, if I recall correctly."])
    ShowText(["Using the guiding orb on the sandy beach of the isolated island should allow us to enter."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The cursed underwater temple was to the east of Yamatai, if I recall correctly."])
    ShowText(["Using the guiding orb on the sandy beach of the isolated island should allow us to enter."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The cursed underwater temple was to the east of Yamatai, if I recall correctly."])
    ShowText(["Using the guiding orb on the sandy beach of the isolated island should allow us to enter."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["The opponent is an otherworldly Dark Goddess; it will be quite a fierce battle."])
  ShowText(["We need to prepare thoroughly..."])
  ErasePicture([5])
  ErasePicture([6])
  ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
  ShowText(["\\n<Queen Mermaid>"])
  ShowText(["Would it be possible for me to accompany you...?"])
  ShowText(["As the queen of mermaids, I cannot stand idly by against such a dangerous being."])
  SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Script(["add_actor_ex(328)"])
  Script(["level_adjust(328,157)"])
  ScriptMore(["set_class_level(328, 35, 10, false, false)"])
  ScriptMore(["set_class_level(328, 36, 10, false, false)"])
  ScriptMore(["set_class_level(328, 37, 10, false, false)"])
  ScriptMore(["set_class_level(328, 46, 10, false, false)"])
  ScriptMore(["set_class_level(328, 81, 10, false, false)"])
  ScriptMore(["set_class_level(328, 93, 10, false, false)"])
  ScriptMore(["set_class_level(328, 94, 10, false, false)"])
  ScriptMore(["set_class_level(328, 96, 10, false, false)"])
  Script(["set_class_level(328, 201, 10, false, false)"])
  ScriptMore(["set_class_level(328, 202, 20, false, false)"])
  ScriptMore(["set_class_level(328, 7018, 15, false, false)"])
  ScriptMore(["set_class_level(328, 7022, 15, false, false)"])
  ScriptMore(["set_class_level(328, 7033, 15, false, false)"])
  ScriptMore(["set_class_level(328, 7036, 15, false, false)"])
  ScriptMore(["set_class_level(328, 7037, 15, false, false)"])
  RecoverAll([0, 328])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Laura has joined the party!"])
  Wait([60])
  ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
  ShowText(["\\n<El>"])
  ShowText(["I'll fight alongside you!"])
  ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
  ShowText(["\\n<Lora>"])
  ShowText(["Don't do anything reckless..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Thus, we gained the cooperation of the Queen Mermaids."])
  ShowText(["Let's storm R'lyeh and defeat the unspeakable being—"])
  Wait([30])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Oh, before heading to R'lyeh..."])
    ShowText(["Don't forget to receive a token of appreciation from the town mayor here."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Oh, before heading to R'lyeh..."])
    ShowText(["Don't forget to receive a token of appreciation from the town mayor here."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Oh, before heading to R'lyeh..."])
    ShowText(["Don't forget to receive a token of appreciation from the town mayor here."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["alice0_fc2", 0, 0, 2])
  ShowText(["\\n<Alipheese>"])
  ShowText(["Seriously, what a greedy guy..."])
  Wait([60])
  FadeoutScreen([])
  Wait([90])
  ControlVariables([1336, 1336, 0, 0, 3])
  ChangeMapDisplay([1])
  TransferPlayer([0, 426, 42, 45, 8, 2])
  FadeinScreen([])
  ExitEventProcessing([])
  Empty([])
